RealmsOfHonour issueshttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues2019-10-24T18:52:23Zhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/384Pathfind FX2019-10-24T18:52:23ZRafael SoaresPathfind FXWe need a particle effect to show the player the way to the next objective. It should mostly show nearby the player, since objectives can be far away.
Reference: Fable navigationWe need a particle effect to show the player the way to the next objective. It should mostly show nearby the player, since objectives can be far away.
Reference: Fable navigationTBDRafael SoaresRafael Soareshttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/379Dithered LOD transition on foliage2019-10-03T18:10:11ZMilan ŠťastnýDithered LOD transition on foliagehttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/376Change server registration to reflect API changes2020-08-30T21:58:21ZMilan ŠťastnýChange server registration to reflect API changeshttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/369Social AI does not stop chasing(The agro does not drop)2021-02-26T20:46:42ZMilan ŠťastnýSocial AI does not stop chasing(The agro does not drop)https://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/350Issue list checkbox to hide closed2020-08-30T22:01:57ZMilan ŠťastnýIssue list checkbox to hide closedhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/349Add background music2020-08-30T21:58:29ZMilan ŠťastnýAdd background musichttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/348Add ambient sounds2020-08-30T21:58:44ZMilan ŠťastnýAdd ambient soundshttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/344Add party camp for loot colection2020-08-30T21:54:42ZMilan ŠťastnýAdd party camp for loot colectionhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/334Skill Tree: Learn skill2020-08-30T22:02:58ZMilan ŠťastnýSkill Tree: Learn skillhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/323Token login does not load user permissions2020-08-30T22:09:01ZMilan ŠťastnýToken login does not load user permissionshttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/316Items sometimes do not load correctly into player inventory2019-07-26T23:31:21ZMilan ŠťastnýItems sometimes do not load correctly into player inventoryhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/314Windows Manifest2019-07-05T08:48:05ZMilan ŠťastnýWindows Manifest"c:\Program Files\Git\mingw64\bin\openssl.exe"c:\Program Files\Git\mingw64\bin\openssl.exehttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/313Save Quests to API2020-08-30T22:01:50ZMilan ŠťastnýSave Quests to APIhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/307Attack Buff - Applied2019-06-13T21:25:49ZMilan ŠťastnýAttack Buff - AppliedRafael SoaresRafael Soareshttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/306Attack Buff - Casting2019-06-13T21:25:42ZMilan ŠťastnýAttack Buff - CastingRafael SoaresRafael Soareshttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/305Player Level Up2019-06-13T21:26:16ZMilan ŠťastnýPlayer Level UpRafael SoaresRafael Soareshttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/304Root bone on humanoid characters does not animate correctly2019-06-24T22:29:21ZMilan ŠťastnýRoot bone on humanoid characters does not animate correctlyhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/302Should not be able to kill yourself2019-06-24T22:29:21ZMilan ŠťastnýShould not be able to kill yourself![Screenshot_from_2019-06-04_23-54-53](/uploads/7551161488c8e279f1577f8532edf152/Screenshot_from_2019-06-04_23-54-53.png)![Screenshot_from_2019-06-04_23-54-53](/uploads/7551161488c8e279f1577f8532edf152/Screenshot_from_2019-06-04_23-54-53.png)https://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/301Should not be able to deal hit damage if dead2019-06-24T22:29:21ZMilan ŠťastnýShould not be able to deal hit damage if deadhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/296Add roads with faster max walk speed2019-05-26T07:07:52ZMilan ŠťastnýAdd roads with faster max walk speed* Path points should be nav invokers to promote walking on paths
* Paths give you buff for higher walk speed
* All quest invokers should be heading for the road range to make player walk on the road to get to the location
* Player should...* Path points should be nav invokers to promote walking on paths
* Paths give you buff for higher walk speed
* All quest invokers should be heading for the road range to make player walk on the road to get to the location
* Player should always be in range of a path invoker so he can get to the path
* Nav mesh modifiers on the edges of the path to limit exiting/entering the path by monsters1.0Milan ŠťastnýMilan Šťastný