RealmsOfHonour issueshttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues2020-08-30T22:22:09Zhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/5Ranged Combat System2020-08-30T22:22:09ZMilan ŠťastnýRanged Combat System- [ ] Debuff (stun shot)
- [ ] AOE damage
- [ ] Single target damage
- [ ] Multiple target damage(not AOE) - Strafe, Multiple shot for example(Diablo2)- [ ] Debuff (stun shot)
- [ ] AOE damage
- [ ] Single target damage
- [ ] Multiple target damage(not AOE) - Strafe, Multiple shot for example(Diablo2)1.0Milan ŠťastnýMilan Šťastnýhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/13Trees2019-04-11T12:31:36ZMilan ŠťastnýTreeshttps://www.youtube.com/watch?v=nXW3hk1Ptzshttps://www.youtube.com/watch?v=nXW3hk1PtzsTBDhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/17Active ragdoll2019-04-11T12:28:33ZMilan ŠťastnýActive ragdollSome tutorial for death https://www.youtube.com/watch?v=sqE2GrD-WtQSome tutorial for death https://www.youtube.com/watch?v=sqE2GrD-WtQ2.0Milan ŠťastnýMilan Šťastnýhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/24Hide parts of the skeletal mesh when in first person2020-08-30T22:02:17ZMilan ŠťastnýHide parts of the skeletal mesh when in first personProbably: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Components/SkinnedMesh/HideBonebyName/index.html
Reasoning is to stop the camera from colliding with the mesh during some animations.Probably: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Components/SkinnedMesh/HideBonebyName/index.html
Reasoning is to stop the camera from colliding with the mesh during some animations.TBDMilan ŠťastnýMilan Šťastnýhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/25Rotate head to the target actor2020-08-30T22:21:02ZMilan ŠťastnýRotate head to the target actorhttps://www.youtube.com/watch?v=lO31ivCC1KUhttps://www.youtube.com/watch?v=lO31ivCC1KU1.0Milan ŠťastnýMilan Šťastnýhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/26Rotate body to the camera location in first person camera2020-08-30T22:00:25ZMilan ŠťastnýRotate body to the camera location in first person camerahttps://www.youtube.com/watch?v=gDpTInfUeKghttps://www.youtube.com/watch?v=gDpTInfUeKg1.0Milan ŠťastnýMilan Šťastnýhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/31IK for the skeletons2019-04-11T12:26:44ZMilan ŠťastnýIK for the skeletonshttps://www.youtube.com/watch?v=rBPW7fVxEDAhttps://www.youtube.com/watch?v=rBPW7fVxEDA2.0Milan ŠťastnýMilan Šťastnýhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/32Wall Run2019-04-11T12:31:36ZMilan ŠťastnýWall RunDo we want the ability to do wall run?
https://www.youtube.com/watch?v=OpoTTJQOADU&t=910sDo we want the ability to do wall run?
https://www.youtube.com/watch?v=OpoTTJQOADU&t=910sTBDMilan ŠťastnýMilan Šťastnýhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/57See through foliage for camera?2019-04-11T12:31:37ZMilan ŠťastnýSee through foliage for camera?Terrible but still decent tutorial: https://www.youtube.com/watch?v=egiU_sfD8ukTerrible but still decent tutorial: https://www.youtube.com/watch?v=egiU_sfD8ukTBDhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/63Moss on the trees from north2019-04-11T12:31:38ZMilan ŠťastnýMoss on the trees from northTBDhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/69Interactive foliage2019-04-11T12:31:37ZMilan ŠťastnýInteractive foliagehttps://www.youtube.com/watch?v=F_RS1vlBYXIhttps://www.youtube.com/watch?v=F_RS1vlBYXITBDhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/77Cull distance animation2019-04-11T12:31:39ZMilan ŠťastnýCull distance animationhttps://www.youtube.com/watch?v=MwOX3FtraLwhttps://www.youtube.com/watch?v=MwOX3FtraLwTBDhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/86Add Delay on failed login2019-04-11T12:28:19ZMilan ŠťastnýAdd Delay on failed login - [ ] Add delay
- [ ] Verify login token periodically - [ ] Add delay
- [ ] Verify login token periodically2.0https://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/89Drop items on mouse2020-08-30T21:59:28ZMilan ŠťastnýDrop items on mouseDrop items in a direction mouse is pointingDrop items in a direction mouse is pointing1.0Milan ŠťastnýMilan Šťastnýhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/101Add check for ground below player and teleport player to nearest ground above...2020-08-30T21:59:12ZMilan ŠťastnýAdd check for ground below player and teleport player to nearest ground above him1.0https://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/103Profile the game2019-04-11T12:31:39ZMilan ŠťastnýProfile the gamehttps://www.unrealengine.com/en-US/blog/how-to-improve-game-thread-cpu-performance
https://www.youtube.com/watch?v=RwbkvUEgClshttps://www.unrealengine.com/en-US/blog/how-to-improve-game-thread-cpu-performance
https://www.youtube.com/watch?v=RwbkvUEgClsTBDhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/104Look into Replication Graph plugin2019-04-11T12:31:38ZMilan ŠťastnýLook into Replication Graph pluginhttps://docs.unrealengine.com/en-US/Engine/Networking/ReplicationGraphhttps://docs.unrealengine.com/en-US/Engine/Networking/ReplicationGraphTBDhttps://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/108Death should disable hit detection2020-08-30T22:21:32ZMilan ŠťastnýDeath should disable hit detection1.0https://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/109Use anim notify states instead of poluting anim bp2020-08-30T21:59:42ZMilan ŠťastnýUse anim notify states instead of poluting anim bp1.0https://git.zkapal.net/acheta-games/RealmsOfHonour/-/issues/110Spawn Light Cubic from hand2020-08-30T22:02:23ZMilan ŠťastnýSpawn Light Cubic from handTBD