... | @@ -6,4 +6,14 @@ Stores any values that might affect gameplay |
... | @@ -6,4 +6,14 @@ Stores any values that might affect gameplay |
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The inventory array and item pickup is done server side to stop players from cheating on the client side.
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The inventory array and item pickup is done server side to stop players from cheating on the client side.
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Inventory is stored in the controller as Pawn is not persistent after player death
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### Actions
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After getting the signal from the client side the actions are executed(and implemented) on the server side in AnyCharacter object(or if it needs to be specific to some Child of it in that child). The Controller stores any variables that need to persist after player death.
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## Client Side
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## Client Side
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### Player Actions
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Actions need to be initiated by the client but performed on the server, these can be initiated from the Hotbar, or the Action/Skill/Inventory list |
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