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## Summary
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The goal of this project is to create a workable extendable multiplayer game that can be built into a bigger whole.
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The game is placed in a persistent online world which is centered around a town(village) where player spawns, shops, resurrects and has a safe haven.
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... | ... | @@ -7,4 +9,11 @@ Every X days there is a creature invasion on the town and players defend the tow |
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Groups of players can gather in Clans to combine their prestige for a better ods in gaining the power over the town.
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Players can also join parties for shorter term experience and adventure possibilities. In this case everything the party does is distributed among the party members in near proximity. |
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Players can also join parties for shorter term experience and adventure possibilities. In this case everything the party does is distributed among the party members in near proximity.
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## First playable game
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- 1 Town
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- Reasonably big surrounding
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- Dungeon(In the world or Instanced for player/party)
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- One boss |
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