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The goal of this project is to create a workable extendable multiplayer game that can be built into a bigger whole.
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The game is placed in a persistent online world which is centered around a town(village) where player spawns, shops, resurrects and has a safe haven.
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When Player chooses to do so he can venture beyond the city limits to hunt creatures in the wild to gain experience, skills, materials, money and prestige.
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Every X days there is a creature invasion on the town and players defend the town for the honor to control the town policies(Taxes, shop enhancements, better town defense).
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Groups of players can gather in Clans to combine their prestige for a better ods in gaining the power over the town.
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Players can also join parties for shorter term experience and adventure possibilities. In this case everything the party does is distributed among the party members in near proximity. |
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