|
|
The player character is being created by Makehuman.
|
|
|
|
|
|
Steps to recreate the character:
|
|
|
# Steps to recreate the character:
|
|
|
|
|
|
Makehuman:
|
|
|
## Makehuman:
|
|
|
1. Create a gender character and add all default meshes to it(hair, clothes, nails, eyes etc.)
|
|
|
2. Set Export to FBX, Scale Centimeter
|
|
|
3. Export base model
|
... | ... | @@ -10,4 +10,15 @@ Makehuman: |
|
|
5. Load script from https://git.zkapal.net/acheta-games/random-tools/tree/master/makehuman relevant to the gender
|
|
|
6. Run the script
|
|
|
|
|
|
Blender: |
|
|
## Blender:
|
|
|
Recommended plugins:
|
|
|
- https://github.com/makehumancommunity/makehuman-plugin-for-blender/tree/master/blender_distribution
|
|
|
- https://github.com/xavier150/Blender-For-UnrealEngine-Addons
|
|
|
|
|
|
Process:
|
|
|
1. Import the base object
|
|
|
2. Select it
|
|
|
3. Ctrl+A -> Rotation & Scale (Fixes the scale value)
|
|
|
4. Go to scripting tab
|
|
|
5. Load appropriate script from https://git.zkapal.net/acheta-games/random-tools/tree/master/blender
|
|
|
6. Change mesh names in shapes variable if needed |
|
|
\ No newline at end of file |